//==============================================================================
// siege tower_anim.txt
//==============================================================================

//==============================================================================
define Head
{
SetSelector
   {
set hotspot
   {
      version
      {
            Visual Siege G Battering Ram Cap
      }
   }
   }
}

//==============================================================================
Define Wheels
{
        techLogic none/engineers
   	set hotspot
   	{
      		version
      		{
         			Visual Attachments G Ram Wheels
      		}
   	}
   	set hotspot
   	{
      		version
      		{
         			Visual Attachments G Ram Wheels
					ReplaceTexture siege g petrobolos/siege g petrobolos iron
      		}
   	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege g battering ram_idlea
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege g battering ram_idlea
					ReplaceTexture ram/siege g ram engineers
						Connect Attachpoint Head hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G battering Ram_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
length 1.5
						Connect Hotspot Wheels hotspot
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true   
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G battering Ram_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
length 1.5
					ReplaceTexture ram/siege g ram engineers
						Connect Attachpoint Head hotspot
						Connect Hotspot Wheels hotspot
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true   
				}
			}
		}	
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege g battering ram_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.47 true   
               tag GenericSound 0.47 true   
//-- end auto generated section
					Length 2.5
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege g battering ram_attacka
					ReplaceTexture ram/siege g ram engineers
						Connect Attachpoint Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.47 true   
               tag GenericSound 0.47 true   
//-- end auto generated section
					Length 2.5
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege g battering ram_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege g battering ram_deatha
					ReplaceTexture ram/siege g ram engineers
						Connect Attachpoint Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
   }
}